Colored bar for Ping indication? Please. We aren't like those idiot console players who can't even do a simple math. Give us back out digits!!!
Now, I'm not here to complaint and cry about that as I am a reasonable man who understands that not everything is perfect and that the universe is always there to bitch to you in every possible way in life which, we all call, Karma. Instead, I'm gonna state some facts that Infinity Ward are making a huge mistake giving the PC community the shitty IWnet.
Before I continue, many PC users are angry and just throw their angst towards the developers instead of trying to make them understand by giving out facts and teaching those dumb console players about the superiority of PC. Instead, their attacks got backfired by the flames of console players throughout forums and articles. I have taken a lot of reading and hiatus just to write this by the way.
Now, lets look at the meaning for dedicated game servers. I have here a quote from Wikipedia which I entire agree about the statement which are highlighted.
"Most games use a dedicated server application. This program collects data from players and distributes it to other players. This is more efficient and effective than peer-to-peer arrangement, but it requires a separate computer to host the server application. The additional computer is a server.
Network bandwidth, in particularly upstream bandwidth is often one of the major limitations in hosting game servers. Home broadband Internet connections rarely provide the necessary upstream bandwidth to host dedicated game servers with more than 4-10 clients.
In the past, this is how the majority of game servers were hosted. This was the only option. The player would buy the game, and most households only had one computer, so the player would use this one machine host his or her server and play the game on, often simultaneously. The stress on the computer was enormous, and game performance was proportionately poor. Even if the bandwidth on the newest broadband Internet services could keep up with the load, the computer itself was still behind in computing the data needed. Process data for 3D graphics, game physics, sorting and distributing network data to the other players on one computer, places considerable demands on servers.
A professional server is a computer to read data and transmit vast amounts of data as fast as players need it. A handful of game hosting pioneers realized the need for such systems. They purchased rack mounted server machines and colocated them within datacenters to host their games. They paid between $200 and $700 a month for this luxury, and the teams that could foot such bills were few and far between, but these setups significantly improved the gameplay. Within a few years online multiplayer gaming became a huge success. Prices have lowered dramatically and subscribers increased 1000 fold."
Here's my understanding about dedicated servers. It's an entire machine, running dedicated-ly, just to host a game. Without any other background programs like MSN Messenger, Anti-virus, or even Firefox running behind the stage and lags the whole game. Now with IWnet taking over, it's actually using our computer to act as a server. Meaning that you are hosting the game, with the extra shit you're running which is typical for most user and basically, brings you to the Hell of Lag-ness where you'll eventually stutter in-game or keep bouncing here and there and stuff which you would usually experience when there is a serious lag.
And to put the cherry on top of that, after reading some reviews, I fear that IWnet is what I suspected it to be, a failure. The migrating host feature which turns out to be one of Infinity Ward's FAIL list plus the ongoing sufferings of high pings and bad latency with the peer-to-peer connection. Looks like their "big investment" doesn't give any good returns instead, having Nerd Rage by some hardcore fanboys shooting through their bullet proof vest continuously with infinity ammo.
Besides that, they have it integrated with Steam and Valve Anti Cheat for secure and hackless gameplay which VAC already defeats the purpose. Now, I have no objection that Infinity Ward would release their games on Steam. Steam is a very good digital distribution software and I myself am still using Steam and liking it. But using VAC and IWnet together? I've played on few servers with VAC and I still sometimes see players playing hack on the servers. "Big Investments?" Hehe. You tell me.
As for no mod support, IWnet doesn't have any feature where you can ban weapons like RPG, n00b tube and any imbalance guns for competitive play. It is impossible to make a Mod to get Modern Warfare 2 to the competitive scene because on the multiplayer side it is all just for fun because console players are n00b and they tube. Due to that, Infinity Ward has lost their market on the competitive scene. Last I read, the i38 tourney were having problems with the Modern Warfare 2 tourney due to IWnet fucking shit up.
I guess this is what the market tends to lean towards to. With all these "features" like IWnet, matchmaking and no mod supports, it feels like those feature are some console kinda shit and they are giving all these privilege to console mainly the outdated, incapable and pathetic Xbox360 that cannot run any First Person Shooter above 100 Frame Rate Per Sec, giving only shit, to us and shutting us PC Gamers.
Here's a question. Do you see any Xbox360 version of Crysis on sale in the market???
So, to sum it up, I'm still going to get myself an official copy of this because I'm a masochist.(Haha!!! Booyah!!!)
But to all those who have been raging about it, quit crying you emo punks and start working on or looking for hacks. That is what we are better at than console players so we better get to it. As of now, I've just acquired a pirated copy, been playing a few missions already and waiting hacks for LAN play.
-JJ-